Dark Injection Spore Mod
But actually looking at it, there's also nothing to be worried about. We don't have their source code, and just snagged Darkspore data from it. Sure, we don't have to ask for permission, but that's because we're not redistributing Darkspore, and it's not an over-write, it's just a blatant and impure spore-derived clone to start up, not complete replacement. You could say, "but what if I modified Sporepedia to link to DI's canonical website," and that's a valid question, but in my experience, 99.999% of angry people who get upset about mods are just scaremongerers, and the Sporepedia is looked after and maintained by a very nice and experienced team, and anyone who knows how it works knows that it's totally possible for us to do something like that without jeopardizing the operation of the site. EA is doing a similar thing with The Secret World and other Call of Duty franchises for similar reasons; these things aren't projections of what DLC might be, they're around-the-clock-in-development-locations for ongoing development and expansion of a game.
But of course if you want to use Darkspore as a Template, it's absolutely all right by us, and we invite you to do so. Anything that ties us to Spore is a good thing. Let's take another look at this badge:
You got a 6 Star badge? Well, that means you can do 95% of the creations-available to ordinary players of the game. That's what we need. How does that work in a Digital-only product? Well, just like the standard Spore items, while we can use the world and characters and creatures and whatnot from the game, the instant you import one into Sporepedia, you take the copyright hold on it (just like a digital music file, if you borrowed a song, you shouldn't be able to play it without paying for it) and we get a notification and lock your account. Without the account-lock, once we remove the hold, we can close the submission and your image gets turned into a default icon or something else.
Jokes aside, OP probably isn't coming back, but to clarify for potential future readers, while the EULA says no to mods, various people from EA/Maxis have stated on multiple occasions that mods as we know them are they're fine, as long as they don't do things like provide DLC content without the actual DLC, redistribute original game code, cause deliberate damage to players' games (especially via the online Sporepedia), or impersonate the official EA, Maxis, or Spore brands. DI does none of those things, and we've gotten a separate go-ahead for cannibalizing Darkspore (again, as long as none of either game's actual code is redistributed as-is), so there's nothing to be worried about. You're free to use DI. d2c66b5586